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Real-time individualized training vectors for experiential learning

Abstract:

Military training utilizing serious games or virtual worlds potentially generate data that can be mined to better understand how trainees’ learn in experiential exercises. Few data mining approaches for deployed military training games exist. Opportunities exist to collect and analyze these data, as well as to construct a fullhistory learner model. Outcomes discussed in the present document include results from a quasi-experimental research study on military game-based experiential learning, ...

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Publication status:
Published
Peer review status:
Peer reviewed

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Institution:
University of Oxford
Division:
SSD
Department:
Oxford Internet Institute
Role:
Author
Publisher:
Sandia National Laborotories Publisher's website
Journal:
Real-time individualized training vectors for experiential learning Journal website
Publication date:
2011-01-01
Keywords:
Pubs id:
pubs:632363
UUID:
uuid:0fcd410f-7ef3-46c4-b23c-74a1504d45ee
Local pid:
pubs:632363
Source identifiers:
632363
Deposit date:
2016-07-07

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