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Gamifying bioethics: A case study of co-designing empirical tools with adolescents

Abstract:

Research in bioethics largely relies on interviews and surveys, which engage participants with scenarios that are distal in time and place to an actual situation. However, context and embodiment are relevant to moral decision-making. Due to the potential to immerse participants in a simulated environment, purpose-built games and scenarios might prove valuable as empirical tools. As a case study of gamifying bioethics, we describe the co-design and implementation of "What Lies Ahead?", a digit...

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Publication status:
Published
Peer review status:
Peer reviewed

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Publisher copy:
10.1145/3397617.3397823

Authors


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Institution:
University of Oxford
Division:
MSD
Department:
Psychiatry
Role:
Author
More by this author
Institution:
University of Oxford
Division:
MSD
Department:
Psychiatry
Oxford college:
Jesus College
Role:
Author
ORCID:
0000-0002-5460-4454
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Publisher:
Association for Computing Machinery Publisher's website
Pages:
320-325
Publication date:
2020-07-21
Event title:
2020 ACM Interaction Design and Children Conference (IDC 2020)
Event location:
New York, New York, USA
Event website:
https://dl.acm.org/doi/proceedings/10.1145/3397617
DOI:
ISBN:
9781450380201
Language:
English
Keywords:
Subtype:
Abstract
Pubs id:
1125171
Local pid:
pubs:1125171
Deposit date:
2021-03-24

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